![]() ![]() : Attempted to load class net/minecraft/client/gui/screens/worldselection/WorldOpenFlows for invalid dist DEDICATED_SERVER If this is a development environment you can ignore this message : Reference map 'cristellib-forge-refmap.json' for could not be read. : Reference map 'cristellib-common-refmap.json' for could not be read. : Launching target 'forgeserver' with arguments : Found 1 dependencies adding them to mods collection ![]() ![]() : Mod file C:\Users\admin\AppData\Roaming\.minecraft\Server\libraries\net\minecraftforge\mclanguage\1.19.4-45.0.66\mclanguage-1.19.4-45.0.66.jar is missing mods.toml file : Mod file C:\Users\admin\AppData\Roaming\.minecraft\Server\libraries\net\minecraftforge\lowcodelanguage\1.19.4-45.0.66\lowcodelanguage-1.19.4-45.0.66.jar is missing mods.toml file : Mod file C:\Users\admin\AppData\Roaming\.minecraft\Server\libraries\net\minecraftforge\javafmllanguage\1.19.4-45.0.66\javafmllanguage-1.19.4-45.0.66.jar is missing mods.toml file : Mod file C:\Users\admin\AppData\Roaming\.minecraft\Server\libraries\net\minecraftforge\fmlcore\1.19.4-45.0.66\fmlcore-1.19.4-45.0.66.jar is missing mods.toml file : SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/admin/AppData/Roaming/.minecraft/Server/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar#63!/ Service=ModLauncher Env=SERVER : ModLauncher 10.0.8 10.0.8 main.0ef7e830 starting: java version 17.0.7 by Oracle Corporation OS Windows 10 arch amd64 version 10.0 00:33:28,949 main WARN Advanced terminal features are not available in this environment I have gotten all of the mods to work in single player, and once in multiplayer, but again it stopped opening. I then closed the server to continue adding mods and it is no longer working. I am trying to get a forge server going with some mods for me and my friends and it will not open when I run the "run.bat" file. Or just shoot me down if I'm being stupid If some of you can guide me towards a tutorial or some other guides on this, especial the health boost thing, as that was one of the main things I wanted to add with my mod. ![]() So to recap, I need to find a way to add potion/beacon effects to the wearer of an item, with a specific effect and/or enchantment. And at this point I have no clue where to begin on the enchantments, however that's not what this is about (but if you guys know a good guide or place to learn this, that would be very much appreciated). But at some point I will be converting from having all the effects static on the items, to have some of the effects come from enchantments instead. I should also mention that at the moment I'm just doing some testing of the effects and what I'm able to do with them. That would not be a good solution, in my mind. So that made me wonder if there is another way to add effects to players, and if I would be able to base the effects on what items that player is wearing? I would assume that I could use nbttags to do that, although I have not worked with that before, so I'm not sure how it works.īecause I'm trying to find another way to do the effects, I don't have much code to show, but this is more of a question about what I'm able to do, and not as much a question of what is wrong with my code. I can't see any easy fix to this, other than giving the wearer a short burst of regeneration or instant health, but that would mess up if the player is in combat, or is low on hunger. I do understand why this is, and it's because I reapply the effect on every worn tick (I don't know any other way to do that). But when I tried to use health boost, I noticed some 'weird' behavior, there was no regeneration on the extra hearts. And my first testing was fine, no problems. I would make this myself, but I have no experience in thie field.So I'm working on some Baubles rings and other stuff, that adds potion/beacon effects to the wearer. I want to be able to transfer potion effects, like when you hit a faction ally or member with a sword that has strength II, then your friend gets strength II.Or like when you hit an enermy with a stick with blindess, they would get bl1ndness. I know plugins like this exist, but they come with way to many features. Hello, I'd like to be able to add any potion effect on any specific item, similar to /enchant. ![]()
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